Monthly Archives: September 2008

Object Renamer Update (MAXscript)

A small update to my object renaming replacement for 3DS Max. There are two important upgrades: One, I added in functionality from the original renaming script that allows the user to delete characters from the beginning or end of an object name, but in my own way.  Highlighted in red, there now exists the ability [...]

First MAXscript Written…newRenamer.ms

OK, I’ve been looking over MAXscript (MXS) for the last three days now and decided to jump into rewriting a portion of Max that’s bothered me since the first time I saw it (8 days ago), the object rename tool. newRenamer is a cleaner version that just makes more sense to me.  I’m used to [...]

Character Rigging at 2K Games!

Hey all.  Tomorrow I start working at 2K Marin, a video game developer in Novato as their Character TD.  It’ll be an awesome experience.  2K Marin, back when they were in Boston known as, strangely enough, 2K Boston, made the award winning Bioshock and we’re going to continue in that fine tradition on Bioshock 2. [...]

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